10 More things I don't like
10 more that I choose not to write about but also would make my list are:
1. forced carries - the are tremendously unfair when presented to a below average player or when the wind is in your face and the carry is long.
2. irrigated fescue – (my biggest pet peeve) might as well be a lateral water hazard, although it becomes worse since it slows play with looking for balls.
3. internal out of bounds – mainly done to make a practice range safe but occasionally has been added as a cruel compliment to a hole – any hazard without recovery should be liberally used.
4. goalpost architecture (hazards that line up across from each other) – anything that pinches rather than inviting a player to either flirt or fly reduces the game to execution (zzzzzzzzzzzz)
5. doglegs greater than 45 degrees. – creates an situation where the average player must always play safe, the good player usually is forced into playing a lay-up, but also often creates a hole where the longest player can take such a short route that the hole no longer makes sense (Crooked Stick and Daly).
6. a course with no short par fours (350 or less) – it’s dull to play and creates a lack of variety
7. a par five over 600 yards – this is never done to create an interesting hole since a 600 yard plus piece of great terrain is almost non-existent – its done as a yardage grab – the holes are long and dull as plain toast.
8. three (or more) tiered greens – the only thing with that many steps should be the approach to the clubhouse.
9. tees with contour – it simply hurts my eyes and wastes useable tee surface
10. bunkers that are meaningless because they are flat – they have no influence on the game whatsoever and they still must be maintained
What would you add and why?
3 comments:
Cart paths - they generally stick out like a sore thumb.
Too much maintained ground - detracts from natural landscape and increases maintanence costs
Matt
Symetrical features. i.e. bunker left/ bunker right. This is about as man-made and never seems to occur in nature.
Fairway curves that don't curve around anything i.e. no reason for being.
No bailout. Greens or landing areas that are surrounded by hazards.
Bunkers on the high side of a green which just happens to slope down, away from the bunker right into another bunker or worse a greenside water hazard (can you say Jack Nicklaus). Why? because 99.9% of golfers can't stop the ball in that situation - leads to high scores and long rounds.
Un-naturally contoured fairways/greens when compared to the un-graded land. Why? just looks fake (can you say Tom Doak?)
Tees that don't line up with the hole. Because average golfers tend to line their feet up with the tee and their shoulders with the hole which leads to slices and hooks.
Predicable Bunkering. No "line of charm" or crossing bunkers only lateral bunker only in the landing area. Good drivers of the ball are not affected but higher handicappers are.
Bunkers with trees in the way of the escape shot. Otherwise known as insult to injury
Trees so dense that the only shot is a 40yd punch 1 iron. Leaves no
room for creative escape shots i.e. over, around, or under.
Blind hazards. I like to see what I need to negociate.
Elevated bunkers. They should be below the ground not in orbit.
Bunkers that look like Mickey Mouse Ear hat or a Kidney Bean
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